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	<title>OOOii [OPEN INTERFACE]</title>
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	<link>http://www.ooo-ii.com</link>
	<description>Designers of the Live Environment</description>
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		<title>RENDERING/CAMERA OPTICS ENGINEER</title>
		<link>http://www.ooo-ii.com/2010/01/04/renderingcamera-optics-engineer/</link>
		<comments>http://www.ooo-ii.com/2010/01/04/renderingcamera-optics-engineer/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 20:00:31 +0000</pubDate>
		<dc:creator>Jobs@OOOii</dc:creator>
				<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://www.ooo-ii.com/?p=323</guid>
		<description><![CDATA[OOOii is currently seeking an experienced and talented Rendering/Camera Optics Engineer to support the development of the company’s Virtual Reality technology in connection with next-generation video game engines to support VFX sequences on high profile feature film projects. Serve as technical expert for precision optical design, analysis and virtual reality simulation. Develop innovative concepts / solutions for complex optical-systems. The canidate must have expert understanding of film lenses and human vision and simulating them using real-time rendering solutions.]]></description>
			<content:encoded><![CDATA[<h6>POSITION SUMMARY:</h6>
<p>OOOii is currently seeking an experienced and talented Rendering/Camera Optics Engineer to support the development of the company’s Virtual Reality technology in connection with next-generation video game engines to support VFX sequences on high profile feature film projects. Serve as technical expert for precision optical design, analysis and virtual reality simulation. Develop innovative concepts / solutions for complex optical-systems. The canidate must have expert understanding of film lenses and human vision and simulating them using real-time rendering solutions.</p>
<h6>RESPONSIBILITIES:</h6>
<p>• Lead the initiative to implement a CG system for simulating real world camera characteristics<br />
• Work with the programming team to build tools for working with real cameras in a CG environment<br />
• Create lens/camera specific presets for real world lenses<br />
• Design code to enhance the visual realism of our real-time renderings
</p>
<h6>PREFERRED EXPERIENCE:</h6>
<p>• Expert in Computer Graphics Rendering<br />
• Experience with Physical Cameras, lenses, and filters<br />
• Advanced degress in Optics and Computer Science<br />
• Background in Advanced Camera Systems
</p>
<h6>PREFERRED SKILLS:</h6>
<p>• Microsoft Visual Studio<br />
• DirectX and/or Open GL<br />
• C++<br />
• Knowledge of Stereography<br />
• Knowledge of Cinematography
</p>
<p><BR></p>
<p>We are searching for brilliant employees that thrive in an entrepreneurial environment, looking for a work culture where creativity is rewarded, hard work is expected, and the world is the playground. OOOii employees enjoy competitive salaries, excellent benefits and a career opportunity with no speed limits.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ooo-ii.com/2010/01/04/renderingcamera-optics-engineer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UNSTOPPABLE / Coming Soon</title>
		<link>http://www.ooo-ii.com/2009/10/27/unstoppable-coming-soon/</link>
		<comments>http://www.ooo-ii.com/2009/10/27/unstoppable-coming-soon/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 23:00:18 +0000</pubDate>
		<dc:creator>OOOii</dc:creator>
				<category><![CDATA[Of Interest]]></category>

		<guid isPermaLink="false">http://www.ooo-ii.com/?p=406</guid>
		<description><![CDATA[Next Fall, <em>Déjà Vu</em> and <em>Enemy of the State</em>'s Tony Scott will have you on the edge of your seat with his latest thriller featuring Denzel Washington and Chris Pine.  Unstoppable is a 20th Century Fox drama about a runaway train carrying a cargo of toxic chemicals. It pits an engineer and his conductor in a race against time. They're chasing the train in a separate locomotive and need to bring it under control before it derails on a curve and causes a toxic spill that will decimate a town.  OOOii is currently in production with Chris Seagers working to keep a close eye on this runway train.]]></description>
			<content:encoded><![CDATA[<p>Next Fall, <em>Déjà Vu</em> and <em>Enemy of the State</em>&#8217;s Tony Scott will have you on the edge of your seat with his latest thriller featuring Denzel Washington and Chris Pine.  Unstoppable is a 20th Century Fox drama about a runaway train carrying a cargo of toxic chemicals. It pits an engineer and his conductor in a race against time. They&#8217;re chasing the train in a separate locomotive and need to bring it under control before it derails on a curve and causes a toxic spill that will decimate a town.  OOOii is currently in production with Chris Seagers working to keep a close eye on this runway train.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>BATTLE: LOS ANGELES / Coming Soon</title>
		<link>http://www.ooo-ii.com/2009/10/27/battle-los-angeles-coming-soon/</link>
		<comments>http://www.ooo-ii.com/2009/10/27/battle-los-angeles-coming-soon/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 22:33:34 +0000</pubDate>
		<dc:creator>OOOii</dc:creator>
				<category><![CDATA[Of Interest]]></category>

		<guid isPermaLink="false">http://www.ooo-ii.com/?p=390</guid>
		<description><![CDATA[Watch out Los Angeles, an alien invasion is on the way and it will be up to Fast &#038; Furious's Michelle Rodriquez and <em>The Dark Knight</em>'s Aaron Eckhart to fight for man's survival.  Battle: Los Angeles will take the audience on a daring trip along side a platoon of Marines in their fight for survival.  OOOii with direction from The Bourne series' Peter Wenham geared up these Marines for their  extraterrestrial battle. ]]></description>
			<content:encoded><![CDATA[<p>Watch out Los Angeles, an alien invasion is on the way and it will be up to Fast &#038; Furious&#8217;s Michelle Rodriquez and <em>The Dark Knight</em>&#8217;s Aaron Eckhart to fight for man&#8217;s future.  Battle: Los Angeles will take the audience on a daring trip along side a platoon of Marines in their fight for survival.  OOOii with direction from The Bourne series&#8217; Peter Wenham geared up these Marines for their extraterrestrial battle.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ooo-ii.com/2009/10/27/battle-los-angeles-coming-soon/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SALT / Coming Soon</title>
		<link>http://www.ooo-ii.com/2009/10/27/salt-coming-soon/</link>
		<comments>http://www.ooo-ii.com/2009/10/27/salt-coming-soon/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 22:11:16 +0000</pubDate>
		<dc:creator>OOOii</dc:creator>
				<category><![CDATA[Of Interest]]></category>

		<guid isPermaLink="false">http://www.ooo-ii.com/?p=372</guid>
		<description><![CDATA[This coming summer, from the director of<em> Clear and Present Danger</em> and <em>Patriot Games</em>, get ready for this action packed spy thriller starring Angelina Jolie and Liev Schreiber.  In Salt, OOOii worked together with Star Trek's Scott Chambliss to bring to life the technology of the CIA.]]></description>
			<content:encoded><![CDATA[<p>This coming summer, from the director of<em> Clear and Present Danger</em> and <em>Patriot Games</em>, get ready for this action packed spy thriller starring Angelina Jolie and Liev Schreiber.  In Salt, OOOii worked together with <em>Star Trek</em>&#8217;s Scott Chambliss to bring to life the technology of the CIA.</p>
<p>Evelyn Salt (Angelina Jolie) is a CIA officer who swore an oath to duty, honor, and country. When she is accused by a defector of being a Russian sleeper spy, Salt goes on the run to clear her name and ultimately prove she is a patriot. Using all her skills and years of experience as a covert operative, she must elude capture and protect her husband or the world&#8217;s most powerful forces will erase any trace of her existence.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ISMAR 2009</title>
		<link>http://www.ooo-ii.com/2009/10/27/ismar-2009/</link>
		<comments>http://www.ooo-ii.com/2009/10/27/ismar-2009/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 19:26:13 +0000</pubDate>
		<dc:creator>OOOii</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.ooo-ii.com/?p=358</guid>
		<description><![CDATA[ISMAR (International Symposium on Mixed and Augmented Reality) is the premier international meeting place for the Mixed and Augmented Reality research community, which is now celebrating its 10th aniversary.  This year, Kent Demaine was asked to speak on behalf of OOOii on our approach to next generation content in the VR/AR space.  The challenging nature of this new evolving space has led OOOii to structure the company as a hybrid of VFX, VR, Interactive, and Gaming companies.  This methodology allows us to build content created with emerging technology while maintaining aesthetic quality and user experience. This discussion went into the different advantages and lessons learned by these industries, which can now be applied to creating this new category of content.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ismar09.org" TARGET=_BLANK>ISMAR</a> (International Symposium on Mixed and Augmented Reality) is the premier international meeting place for the Mixed and Augmented Reality research community, which is now celebrating its 10th aniversary.  This year, Kent Demaine was asked to speak on behalf of OOOii on our approach to next generation content in the VR/AR space.  The challenging nature of this new evolving space has led OOOii to structure the company as a hybrid of VFX, VR, Interactive, and Gaming companies.  This methodology allows us to build content created with emerging technology while maintaining aesthetic quality and user experience. This discussion went into the different advantages and lessons learned by these industries, which can now be applied to creating this new category of content.</p>
<p>The presentation was well received by many leading members of the community and was listed as a highlight of the conference at <a href="http://gamesalfresco.com/2009/10/23/ismar-2009-epilogue-a-new-augmented-reality-world-order/" TARGET=_BLANK>GamesAlfresco.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ooo-ii.com/2009/10/27/ismar-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UE3 PROGRAMMER_MID</title>
		<link>http://www.ooo-ii.com/2009/10/22/ue3-programmer_mid/</link>
		<comments>http://www.ooo-ii.com/2009/10/22/ue3-programmer_mid/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 20:38:45 +0000</pubDate>
		<dc:creator>Jobs@OOOii</dc:creator>
				<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://www.ooo-ii.com/?p=355</guid>
		<description><![CDATA[OOOii has a new opportunity for a smart and experienced Unreal 3 developer who will focus on core engine development and optimization for our current and future projects. As a member of our engineering team you will own and drive engine-level systems, including; streaming, graphics, animation, physics, and various other low level systems. Position will develop, maintain and optimize engine systems that meet all design, visual, technical and schedule requirements. Thoroughly test and coordinate with QA and other departments to ensure successful deployment of new features and code changes to the team. Develop technical plans and tasks for owned systems, working closely with Engineering Leads and other department stakeholders.]]></description>
			<content:encoded><![CDATA[<h6>POSITION SUMMARY:</h6>
<p>OOOii has a new opportunity for a smart and experienced Unreal 3 developer who will focus on core engine development and optimization for our current and future projects. As a member of our engineering team you will own and drive engine-level systems, including; streaming, graphics, animation, physics, and various other low level systems. Position will develop, maintain and optimize engine systems that meet all design, visual, technical and schedule requirements. Thoroughly test and coordinate with QA and other departments to ensure successful deployment of new features and code changes to the team. Develop technical plans and tasks for owned systems, working closely with Engineering Leads and other department stakeholders.</p>
<h6>RESPONSIBILITIES:</h6>
<p>• Write code based on Lead Developer’s requirements<br />
• Ability to work with a team of developers to create complex systems<br />
• Work with the lead developer to integrate programming concepts with the unreal engine<br />
• Ability to optimize and write modular code for the unreal engine<br />
• Ability to create tools for expanding the unreal editor</p>
<h6>PREFERRED EXPERIENCE:</h6>
<p>• 3+ Years with a AAA Game Company using UE3<br />
• BS Computer Science<br />
• Familiar with a wide range of gaming concepts and development methods<br />
• Expert in the interworking of the Unreal Engine</p>
<h6>PREFERRED SKILLS:</h6>
<p>• Epic Unreal Engine 3.5 or equivalent<br />
• Microsoft Visual Studio<br />
• C++</p>
<p><BR></p>
<p>We are searching for brilliant employees that thrive in an entrepreneurial environment, looking for a work culture where creativity is rewarded, hard work is expected, and the world is the playground. OOOii employees enjoy competitive salaries, excellent benefits and a career opportunity with no speed limits.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ooo-ii.com/2009/10/22/ue3-programmer_mid/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UE3 PROGRAMMER_ENTRY</title>
		<link>http://www.ooo-ii.com/2009/10/22/ue3-programmer_entry/</link>
		<comments>http://www.ooo-ii.com/2009/10/22/ue3-programmer_entry/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 20:35:24 +0000</pubDate>
		<dc:creator>Jobs@OOOii</dc:creator>
				<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://www.ooo-ii.com/?p=349</guid>
		<description><![CDATA[OOOii has a new opportunity for a smart and experienced Unreal 3 developer who will focus on core engine development and optimization for our current and future projects. As a member of our engineering team you will own and drive engine-level systems, including; streaming, graphics, animation, physics, and various other low level systems. Position will develop, maintain and optimize engine systems that meet all design, visual, technical and schedule requirements. Thoroughly test and coordinate with QA and other departments to ensure successful deployment of new features and code changes to the team. Develop technical plans and tasks for owned systems, working closely with Engineering Leads and other department stakeholders.]]></description>
			<content:encoded><![CDATA[<h6>POSITION SUMMARY:</h6>
<p>OOOii has a new opportunity for a smart and experienced Unreal 3 developer who will focus on core engine development and optimization for our current and future projects. As a member of our engineering team you will own and drive engine-level systems, including; streaming, graphics, animation, physics, and various other low level systems. Position will develop, maintain and optimize engine systems that meet all design, visual, technical and schedule requirements. Thoroughly test and coordinate with QA and other departments to ensure successful deployment of new features and code changes to the team. Develop technical plans and tasks for owned systems, working closely with Engineering Leads and other department stakeholders.</p>
<h6>RESPONSIBILITIES:</h6>
<p>• Integrate Middleware Components (i.e. Scaleform, Lightsprint, etc)<br />
• Test current and new engine features<br />
• Documents bugs, problems, and limitations<br />
• Write code based on Lead Developer’s requirements<br />
• Ability to work with a team of developers to create complex systems</p>
<h6>PREFERRED EXPERIENCE:</h6>
<p>• 1+ Years with a Game Company using UE3<br />
• BS Computer Science<br />
• Familiar with a wide range of gaming concepts, methods, and developments<br />
• Working Knowledge of UnrealEd and its features</p>
<h6>PREFERRED SKILLS:</h6>
<p>• Epic Unreal Engine 3.5 or equivalent<br />
• Microsoft Visual Studio<br />
• C++</p>
<p><BR></p>
<p>We are searching for brilliant employees that thrive in an entrepreneurial environment, looking for a work culture where creativity is rewarded, hard work is expected, and the world is the playground. OOOii employees enjoy competitive salaries, excellent benefits and a career opportunity with no speed limits.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ooo-ii.com/2009/10/22/ue3-programmer_entry/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DEVELOPER INTERNSHIP</title>
		<link>http://www.ooo-ii.com/2009/10/20/developer-internship/</link>
		<comments>http://www.ooo-ii.com/2009/10/20/developer-internship/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 23:19:38 +0000</pubDate>
		<dc:creator>Jobs@OOOii</dc:creator>
				<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://www.ooo-ii.com/?p=302</guid>
		<description><![CDATA[We are currently seeking an intern to assist in developing unreal technologies for use in an upcoming feature film.  The candidate should be well versed in the unreal engine and editor either through formal education or the modding community.]]></description>
			<content:encoded><![CDATA[<h6>POSITION SUMMARY:</h6>
<p>We are currently seeking an intern to assist in developing unreal technologies for use in an upcoming feature film.  The candidate should be well versed in the unreal engine and editor either through formal education or the modding community.</p>
<h6>EXPERIENCE:</h6>
<p>BS in Computer Science or Related Gaming Degree<br />
(Talented incoming Juniors and Seniors may also apply)<br />
Modding Experience in UT3 or Gears of War 2
</p>
<h6>PREFERRED EXPERIENCE:</h6>
<p>Ability to work independently and problem solve<br />
Experience with Scaleform or other middleware<br />
Interest in film and interactive media</p>
<h6>PREFERRED SKILLS:</h6>
<p>Microsoft Visual Studio<br />
C++ Programming<br />
UnrealScript<br />
UnrealEd and Unreal Engine 3 Experience
</p>
<p><BR></p>
<p>All OOOii positions are based at our offices in Hollywood, CA</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ooo-ii.com/2009/10/20/developer-internship/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>FAST AND FURIOUS / Get in the Game</title>
		<link>http://www.ooo-ii.com/2009/04/03/fast-and-furious-get-in-the-game/</link>
		<comments>http://www.ooo-ii.com/2009/04/03/fast-and-furious-get-in-the-game/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 19:42:50 +0000</pubDate>
		<dc:creator>OOOii</dc:creator>
				<category><![CDATA[Data-Driven Environment]]></category>

		<guid isPermaLink="false">http://www.ooo-ii.com/?p=241</guid>
		<description><![CDATA[Imagine a car race through the streets of Los Angeles where the directions of the course are set dynamically through an on-board GPS.  Director, Justin Lin, asked us to design a virtual GPS that both communicated this story line while projecting the audience into this world and onto the streets maintaining the aggressive visual aesthetic of an epic car chase sequence.  By interlacing the virtual architecture with nested code structures, we were able to develop a city that dynamically reacted to the cars as they raced through the virtual landscape.  By allowing the code to drive these complex interactions, we were able to spend more time designing the camera moves necessary to elevate the already aggressive sequence.]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal">Imagine a car race through the streets of Los Angeles where the directions of the course are set dynamically through an on-board GPS.<span>  </span>Director, Justin Lin, asked us to design a virtual GPS that both communicated this story line while projecting the audience into this world and onto the streets maintaining the aggressive visual aesthetic of an epic car chase sequence.<span>  </span>By interlacing the virtual architecture with nested code structures, we were able to develop a city that dynamically reacted to the cars as they raced through the virtual landscape.<span>  </span>By allowing the code to drive these complex interactions, we were able to spend more time designing the camera moves necessary to elevate the already aggressive sequence.</p>
<p><!--EndFragment--></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ooo-ii.com/2009/04/03/fast-and-furious-get-in-the-game/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Fast and Furious &#8211; No Rules</title>
		<link>http://www.ooo-ii.com/2009/04/03/fast-and-furious-no-rules/</link>
		<comments>http://www.ooo-ii.com/2009/04/03/fast-and-furious-no-rules/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 08:00:36 +0000</pubDate>
		<dc:creator>OOOii</dc:creator>
				<category><![CDATA[Featured Videos]]></category>

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