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	<title>OOOii [OPEN INTERFACE] &#187; MultiTouch</title>
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	<description>Designers of the Live Environment</description>
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		<title>THE ISLAND / Tangible Interface</title>
		<link>http://www.oooii.com/2005/07/22/the-island-tangible-interface/</link>
		<comments>http://www.oooii.com/2005/07/22/the-island-tangible-interface/#comments</comments>
		<pubDate>Sat, 23 Jul 2005 01:08:24 +0000</pubDate>
		<dc:creator>OOOii</dc:creator>
				<category><![CDATA[MultiTouch]]></category>

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		<description><![CDATA[Michael Bay gave us the challenge of designing the technology for a world where your every need is catered and your every move monitored.  A futuristic colony and laboratory incubator coexisting as a self sustaining biosphere.  Our approach involved projecting the fields of medicine and incarceration to a time when the pervasiveness of the convergent technology is eclipsed by the opportunities of precision management.  The day that our reliance on technology becomes so paramount that we start to forget what makes us human.  The implementation of this precision systems approach involved interaction through multitouch surfaces, large-scale immersive environment installation, sensor driven content and multinode camera arrays.]]></description>
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<p class="MsoNormal"><strong>TECHNOLOGY OF UTOPIAN INCARCERATION</strong><span><strong>  </strong></span></p>
<p class="MsoNormal"><span>            </span>Michael Bay gave us the challenge of designing the technology for a world where your every need is catered and your every move monitored.<span>  </span>A futuristic colony and laboratory incubator coexisting as a self sustaining biosphere.<span>  </span>Our approach involved projecting the fields of medicine and incarceration to a time when the pervasiveness of the convergent technology is eclipsed by the opportunities of precision management.<span>  </span>The day that our reliance on technology becomes so paramount that we start to forget what makes us human.<span>  </span>The implementation of this precision systems approach involved interaction through <span class="darkGreen">multitouch surfaces</span>, large-scale immersive environment installation, sensor driven content and multinode camera arrays.</p>
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