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MINORITY REPORT / Visualization

06.21.2002

When envisioning the year 2050, Steven Spielberg asked our designers to imagine a world where technology permeates all aspect of our lives in a way that both celebrates the feats of human innovation while at the same time incorporates the flaws of real world imperfection. The result introduced a world where computers and humans interact in meaningful ways each taking on tasks best suited to their abilities; gesture based interaction, massive live dataset visualizations, head tracking for immersive perception, environment initiated / controlled content, remotely served media onto non-traditional surfaces, computer assisted expert systems.

ENEMY OF THE STATE / Big Brother

11.16.1998

A blast from the past but nonetheless, one of our early highlights in technology design. Actualizing what is behind the walls of the NSA required much research, an aesthetic grounded in reality and concepts that exceeded the audiences’ preconceptions. We approach this type of information design as if we are developing a character in the film continually asking ourselves what more can we do in the visual/edit to raise the stakes for the audience.