07.22.2005
Michael Bay gave us the challenge of designing the technology for a world where your every need is catered and your every move monitored. A futuristic colony and laboratory incubator coexisting as a self sustaining biosphere. Our approach involved projecting the fields of medicine and incarceration to a time when the pervasiveness of the convergent technology is eclipsed by the opportunities of precision management. The day that our reliance on technology becomes so paramount that we start to forget what makes us human. The implementation of this precision systems approach involved interaction through multitouch surfaces, large-scale immersive environment installation, sensor driven content and multinode camera arrays.
06.21.2002
First introduced in cockpit heads up displays, head / eye tracking enables content to be presented as though it were naturally part of the participants surroundings and is quite an effective technique for increasing cognitive immersion. Projecting onto translucent surfaces enables a mixed reality experience where both the natural environment and the digital content appear in the same space. This technique will soon be deployed on a wide basis, as your cell phone / mobile device will be able to track itself in any environment giving it the ability to deliver mixed reality content.
06.21.2002
When envisioning the year 2050, Steven Spielberg asked our designers to imagine a world where technology permeates all aspect of our lives in a way that both celebrates the feats of human innovation while at the same time incorporates the flaws of real world imperfection. The result introduced a world where computers and humans interact in meaningful ways each taking on tasks best suited to their abilities; gesture based interaction, massive live dataset visualizations, head tracking for immersive perception, environment initiated / controlled content, remotely served media onto non-traditional surfaces, computer assisted expert systems.
11.16.1998
A blast from the past but nonetheless, one of our early highlights in technology design. Actualizing what is behind the walls of the NSA required much research, an aesthetic grounded in reality and concepts that exceeded the audiences’ preconceptions. We approach this type of information design as if we are developing a character in the film continually asking ourselves what more can we do in the visual/edit to raise the stakes for the audience.