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	<title>OOOii [OPEN INTERFACE] &#187; Immersive</title>
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	<link>http://www.oooii.com</link>
	<description>Designers of the Live Environment</description>
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		<title>FAST FIVE / Underground Gear</title>
		<link>http://www.oooii.com/2011/04/24/fast-five-underground-gear/</link>
		<comments>http://www.oooii.com/2011/04/24/fast-five-underground-gear/#comments</comments>
		<pubDate>Mon, 25 Apr 2011 00:34:53 +0000</pubDate>
		<dc:creator>elizabeth</dc:creator>
				<category><![CDATA[Multi-Screen Worlds]]></category>

		<guid isPermaLink="false">http://www.oooii.com/?p=550</guid>
		<description><![CDATA[Vin Diesel and Paul Walker return for this fifth installment of the explosive Fast and the Furious series. Brian (Walker) and Mia (Jordana Brewster) break Dom (Diesel) out of prison, and they head to Brazil to put together a racing team to take on a drug dealer who wants to kill them. At the same time, they have to elude the capture of uncompromising federal agent Hobbs (Dwayne Johnson), who's been dispatched to Rio to take them down.]]></description>
			<content:encoded><![CDATA[<p>Vin Diesel and Paul Walker return for this fifth installment of the explosive Fast and the Furious series. Brian (Walker) and Mia (Jordana Brewster) break Dom (Diesel) out of prison, and they head to Brazil to put together a racing team to take on a drug dealer who wants to kill them. At the same time, they have to elude the capture of uncompromising federal agent Hobbs (Dwayne Johnson), who&#8217;s been dispatched to Rio to take them down.</p>
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		<slash:comments>0</slash:comments>
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		<title>SALT / CIA Operative Gadgets</title>
		<link>http://www.oooii.com/2010/07/21/salt-cia-environment/</link>
		<comments>http://www.oooii.com/2010/07/21/salt-cia-environment/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 21:07:18 +0000</pubDate>
		<dc:creator>elizabeth</dc:creator>
				<category><![CDATA[Immersive]]></category>
		<category><![CDATA[Multi-Screen Worlds]]></category>

		<guid isPermaLink="false">http://www.oooii.com/?p=538</guid>
		<description><![CDATA[Evelyn Salt, a trusted and loyal CIA operative, goes on the run when a Russian defector convinces her superiors that she’s a double agent sent to assassinate the President of the United States. As the intense manhunt heats up, Salt uses all her skills as a covert operative to elude capture and uncovers a secret so powerful it could change the course of world history. Angelina Jolie stars in this action-packed thriller that will keep you guessing until the end.]]></description>
			<content:encoded><![CDATA[<p>OOOii teams up with Production Designer Scott Chambliss again to create a multi screen environment.</p>
<p>Evelyn Salt, a trusted and loyal CIA operative, goes on the run when a Russian defector convinces her superiors that she’s a double agent sent to assassinate the President of the United States. As the intense manhunt heats up, Salt uses all her skills as a covert operative to elude capture and uncovers a secret so powerful it could change the course of world history. Angelina Jolie stars in this action-packed thriller that will keep you guessing until the end.</p>
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		<slash:comments>0</slash:comments>
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		<title>STAR TREK / 360º Environment</title>
		<link>http://www.oooii.com/2009/04/02/star-trek-360-environment/</link>
		<comments>http://www.oooii.com/2009/04/02/star-trek-360-environment/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 02:10:41 +0000</pubDate>
		<dc:creator>OOOii</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Multi-Screen Worlds]]></category>

		<guid isPermaLink="false">http://www.ooo-ii.com/?p=222</guid>
		<description><![CDATA[Production Designer Scott Chambliss wanted us to design the technology into an environment where all surfaces were prospective interaction points and the technology was truly ubiquitous across the entire bridge.  In order to achieve this free form movement of data that both Scott and JJ envisioned, we had to design an architecture that utilized many computers, dynamic content rendering and broadcasted meta data to create what appears to be a contiguous world into which all of the screens act as windows.  This type of custom design is required for us to continually advance the on screen aesthetic giving the audiences that glimpse into the future that is both intriguing and exciting.]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--><span>Production Designer Scott Chambliss wanted us to design the technology into an environment where all surfaces were prospective interaction points and the technology was truly ubiquitous across the entire bridge.<span>  </span>In order to achieve this free form movement of data that both Scott and JJ envisioned, we had to design an architecture that utilized many computers, dynamic content rendering and broadcasted meta data to create what appears to be a contiguous world into which all of the screens act as windows.<span>  </span>This type of custom design is required for us to continually advance the on screen aesthetic giving the audiences that glimpse into the future that is both intriguing and exciting.</span><br />
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<span><i>*Above image links to panorama on the official Star Trek Movie Site</i></span></p>
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			<wfw:commentRss>http://www.oooii.com/2009/04/02/star-trek-360-environment/feed/</wfw:commentRss>
		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>THE ISLAND / Immersive Design</title>
		<link>http://www.oooii.com/2005/07/22/the-island-immersive-design/</link>
		<comments>http://www.oooii.com/2005/07/22/the-island-immersive-design/#comments</comments>
		<pubDate>Sat, 23 Jul 2005 00:36:04 +0000</pubDate>
		<dc:creator>OOOii</dc:creator>
				<category><![CDATA[Large-Scale Projection]]></category>

		<guid isPermaLink="false">http://www.ooo-ii.com/main/?p=81</guid>
		<description><![CDATA[Michael Bay gave us the challenge of designing the technology for a world where your every need is catered and your every move monitored.  A futuristic colony and laboratory incubator coexisting as a self sustaining biosphere.  Our approach involved projecting the fields of medicine and incarceration to a time when the pervasiveness of the convergent technology is eclipsed by the opportunities of precision management.  The day that our reliance on technology becomes so paramount that we start to forget what makes us human.  The implementation of this precision systems approach involved interaction through multitouch surfaces, large-scale immersive environment installation, sensor driven content and multinode camera arrays.]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal"><strong>TECHNOLOGY OF UTOPIAN INCARCERATION</strong><span><strong>  </strong></span></p>
<p class="MsoNormal"><span>            </span>Michael Bay gave us the challenge of designing the technology for a world where your every need is catered and your every move monitored.<span>  </span>A futuristic colony and laboratory incubator coexisting as a self sustaining biosphere.<span>  </span>Our approach involved projecting the fields of medicine and incarceration to a time when the pervasiveness of the convergent technology is eclipsed by the opportunities of precision management.<span>  </span>The day that our reliance on technology becomes so paramount that we start to forget what makes us human.<span>  </span>The implementation of this precision systems approach involved interaction through multitouch surfaces, <span class="darkGreen">large-scale immersive environment installation</span>, sensor driven content and multinode camera arrays.</p>
<p><!--EndFragment--></p>
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		<slash:comments>14</slash:comments>
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		<title>MINORITY REPORT / Surfaces</title>
		<link>http://www.oooii.com/2002/06/21/minority-report-surfaces/</link>
		<comments>http://www.oooii.com/2002/06/21/minority-report-surfaces/#comments</comments>
		<pubDate>Sat, 22 Jun 2002 06:25:52 +0000</pubDate>
		<dc:creator>OOOii</dc:creator>
				<category><![CDATA[Large-Scale Projection]]></category>

		<guid isPermaLink="false">http://www.ooo-ii.com/main/?p=116</guid>
		<description><![CDATA[Three Ring Circus designed all of the advertising content within the film to present a world in which media is omnipresent and inescapable.  Through the concept of large scale animated projections, interactive holographic kiosks and non-uniform surface projections, the designers virtually painted the environments with immersive media.  Real world application of these technologies is starting to appear at promotional events and is proving to be quite impressive.]]></description>
			<content:encoded><![CDATA[<div>
<p class="MsoNormal"><strong>TECHNOLOGY OF THE FUTURE</strong></p>
<p class="MsoNormal"><span>            Three Ring Circus designed all of the advertising content within the film to present a world in which media is omnipresent and inescapable.<span>  </span>Through the concept of large scale animated projections, interactive holographic kiosks and non-uniform surface projections, the designers virtually painted the environments with immersive media.<span>  </span>Real world application of these technologies is starting to appear at promotional events and is proving to be quite impressive.</span></p>
<p><!--StartFragment--> <!--EndFragment--></div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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