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Archive | April, 2009

FAST AND FURIOUS / Get in the Game

04.03.2009

Imagine a car race through the streets of Los Angeles where the directions of the course are set dynamically through an on-board GPS. Director, Justin Lin, asked us to design a virtual GPS that both communicated this story line while projecting the audience into this world and onto the streets maintaining the aggressive visual aesthetic of an epic car chase sequence. By interlacing the virtual architecture with nested code structures, we were able to develop a city that dynamically reacted to the cars as they raced through the virtual landscape. By allowing the code to drive these complex interactions, we were able to spend more time designing the camera moves necessary to elevate the already aggressive sequence.

STAR TREK / 360º Environment

04.02.2009

Production Designer Scott Chambliss wanted us to design the technology into an environment where all surfaces were prospective interaction points and the technology was truly ubiquitous across the entire bridge. In order to achieve this free form movement of data that both Scott and JJ envisioned, we had to design an architecture that utilized many computers, dynamic content rendering and broadcasted meta data to create what appears to be a contiguous world into which all of the screens act as windows. This type of custom design is required for us to continually advance the on screen aesthetic giving the audiences that glimpse into the future that is both intriguing and exciting.