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STAR TREK / 360º Environment

04.02.2009

Production Designer Scott Chambliss wanted us to design the technology into an environment where all surfaces were prospective interaction points and the technology was truly ubiquitous across the entire bridge. In order to achieve this free form movement of data that both Scott and JJ envisioned, we had to design an architecture that utilized many computers, dynamic content rendering and broadcasted meta data to create what appears to be a contiguous world into which all of the screens act as windows. This type of custom design is required for us to continually advance the on screen aesthetic giving the audiences that glimpse into the future that is both intriguing and exciting.

MINORITY REPORT / Gesture

06.21.2002

When envisioning the year 2050, Steven Spielberg asked our designers to imagine a world where technology permeates all aspect of our lives in a way that both celebrates the feats of human innovation while at the same time incorporates the flaws of real world imperfection. The result introduced a world where computers and humans interact in meaningful ways each taking on tasks best suited to their abilities; gesture based interaction, massive live dataset visualizations, head tracking for immersive perception, environment initiated / controlled content, remotely served media onto non-traditional surfaces, computer assisted expert systems.

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